Top is probably the best starting stage, but that depends on how quickly a player can learn to deal with the spinning platforms at the end. That leaves Magnet, Top, and Needle as the easiest stages to start with, but Needle Man is among the hardest bosses, and even an easy vanishing block section can get players stuck for a while. Gemini and Spark both end with the hardest platforming segments in the game. Shadow has the Parasyu section while Hard wears the player down before throwing them into the toughest fight with Proto Man, and both have a difficult boss. Snake has both the clouds with dodgy hit detection and enemies trying to knock you off of small platforms. However, almost every stage has something toward the end that can cause a few deaths. Nothing in the first eight stages, or anywhere in the game for that matter, rivals the worst of MM2. That leaves Quick and Heat as the stages a player is likely to get stuck at, while Wood Man is a very difficult boss without the right weapons. Flash is full of Sniper Armors, but offers players a safe route around them. Crash Man and Metal Man are just speedbumps, while Bubble and Air front-load most of their difficulty. However, most of the main stages of MM2 can be beaten with less hassle. MM2 has difficulty spikes that stand out in one’s memory, such as Heat Man’s blocks, Quick Man’s lasers, and BooBeam. I had the opportunity to watch an inexperienced player attempt both games recently, and a more accurate statement would be that Mega Man 3 is more stable. My gut reaction has always been to say that Mega Man 3 is the easier of the two, but that’s not entirely true. So, before we move on, I’d like to compare these games overall. ![]() Mega Man 2 and Mega Man 3 are often considered the best of the series, with 2 as perhaps the more popular choice.
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